
I plan to indulge in the the varieties of infantry and cavalry units at a later date, but for now as there are only two of us, whatever is quickest ot the first working 'beta' as it were. There will of course be lots of mercenaries to choose from. Most will have a core of eight working units. Not every nation will have the same units. You will have to maintain your borders while attempting to subvert your neighbors via alliances and direct campaigning. This campaign will not necessarily be one of conquest, but one of maintenance. Elite musketeer formations came from being experienced and fighting many campaigns. It makes room for alot of additional units that can be constructed later.

A lot of the units used by the major powers were as basic as I described. Unfortunately, high unit specialization came after the 1760's. Good luck and may your textures always be bright and shiny. I'm doing some research on Peter the Great from Russia, so hopefully I'll have some solid info on that too in a couple of weeks.
#Total war modern warfare mod mod
So I wouldn't recommend this kind of approach.Īnyway, I'm interested in the period and already did a good bit of research for the pike&musket mod (link in my sig) starting 150 years earlier and finishing in 1700, so if you need data concerning Spain from that period feel free to ask. Not all of the factions will have the same roster (I hope), that would destroy the game. Fusiliers(light infantry)(80-100 soldiers) Units will be proposed and made up to specifications for each factions(uniforms, banners, etc.)Ģ. A variety of ammunition for the artillery will be researched and implemented. ( not all of these versions may be possible, and we will take the most used for our purposes). Swiss Guards(Switzerland, Paris and Rome) Militar-Grenze(Grenzers, Warasdiners,Partei-Gangers, Pandours)ġ0. Grenadiers(three types Standing Grenadier battalions(70-85 soldiers, Sapper-Miners Company(18 soldiers)(throw grenades), Guard Grenadiers Battalion(100 soldiers)Ĩ. Fusiliers and Chasseurs(light infantry)(80-100 soldiers)ģ. Musketeers and Line Infantry(120-140 soldiers)Ģ. Kingdom of Piedmont-Sardinia(The House of Savoy)ġ. The Reich Empire(includes Austria, Bavaria, and Prussia)ġ1. Starting in January, 1739 and going to December, 1786.ħ. These are the factions planned for the first game, 'The Marvelous Enigma'. But then I am a hobbyist whose waited a long time for this opportunity. Most of the rest of the world is colonial at this time and territories are huge. If you have 234 spaces to work with what is wrong with making a world map. A consummate knowledge of history helps a great deal. For example, 1618-1648(The Thirty Years War), 1648-1710(Wars of the Early Enlightenment), 1710-1778,1776-1792(The Wars of Succession, The Revolutionary Wars).

The project can be broken down into mini-mods themselves. One to two per day until its done, assuming eight to ten hours of serious work. Skinning and modding are the easy part (just very, very, very tedious) its getting all the historical events and learning to make them work in the game that daunts me. Some of the others already have Nap2 so it only leaves periods before or after in the modern era to be done. There are already two of us here and we both have alot of modding experience. Its mostly an historical interest for me so whether or not others help is of no consequence.
#Total war modern warfare mod full
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