
Each character is already assigned a specific Sacred Treasure, so if you find one particular treasure you like, there’s close to twenty different officers that can make use of it.Įach individual officer of the 170+ count in Warriors Orochi 4 can be leveled up individually, each with their own moveset, skill tree, upgradable weapons, and bonding moments. These new magical abilities add in some flashy new moves that can be effective at a wide range and make the combat much more exciting than mashing square all day long. Sacred Treasures are mythological artifacts that when held, can grant new abilities that operate on a separate magical gauge and acts independently from the character’s Musou abilities (although one type of magic does consume half of the character’s Musou bar to great effect).

What separates Warriors Orochi 4 from the previous iterations is in that of two new godly systems: Sacred Treasures and Deification.

Warriors orochi 4 skill orbs series#
New to the series is the use of four backup supporting officers that can lend a stat bump depending on what class of officer you play (Power, Technique, or Speed). Just like previous Warriors Orochi titles, players will control a squad of three officers that can be switched out mid-combo. It won’t just be one officer on the field of battle. Dynasty Warriors characters primarily use square and triangle for regular and charge attacks, while their Japanese brethren can use the triangle button to initiate dashing Hyper Attacks that lead into similarly flashy combos. Whether playing as a character from Samurai Warriors, Dynasty Warriors, or one of the five new Norse gods (who play similarly to the DW-style), each game’s respective cast plays slightly different. Mass combat has never been easier than in the latest rendition of Warriors Orochi 4. It’s simple, straightforward, and doesn’t give the player any obtuse hoops to jump through if all you want to do is wreak havoc on the battlefield as Lu Bu. Mission objectives rarely get any more complex than reaching a certain outpost and either keeping a friendly officer alive or defeating an enemy commander or two. Warriors Orochi 4 takes a step back from the open world splendor of Dynasty Warriors 9 and brings back those familiar arenas of titles prior. Their basic units of angels, griffins, and cyclops provide a nice contrast against the Asian foot soldiers and Japanese monsters that players should be more than familiar with slaying in the heroes’ respective titles. What better match for Guan Yu, the Chinese God of War, than to face up against Ares on the battlefield? Many of the other more famous Norse divinities also fill out the roster, while the lesser known beings are relegated to generic officer status (sorry Mimir).

While the previous titles in the Warriors Orochi spinoff series have focused around the Japanese pantheon of gods and mythological beasts, this year’s mash-up focuses more on the Norse goddesses and gods that players have become increasingly familiar with.
